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Thread Statistics | Show CCP posts - 1 post(s) |
Grey Stormshadow
Starwreck Industries
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Posted - 2011.05.31 13:17:00 -
[1]
Yep... current bounty system is flawed as it is pretty much exploitable by using alt / friend.
There has been some suggestion before, but even they seem to have similiar problems. The best I've seen so far is the one, where bounty is tied to value of equipment which gets destroyed during the kill... However this still is exploitable with insurance system and you can get also get rid of the bounty by doing so.
My approach, like so many others, comes yet again from contract system. This really would open whole new level of possibilities to mercenary corps/pilots, like would the insurance system too, if it was converted similiar way...
Anyways bounty contracts would work like this;
1. Player/corporation/alliance (referred as instance from now on) sets up bounty contract against another instance. Contract can be simple kill order or for example order to inflict 3 billion isk equipment damage to some corporation. Contract will also have time limit and collateral just like the courier contracts now.
2. Contract is up and all the trigger happy mercenaryinstances have possibility to apply for it.
3. Contractor will accept some (one) instance which has applied to actually execute the contract.
4.1 If contract has not been completed during time limit, contractor will pay collateral amount to contractor and contract expires.
4.2 If contract has been completed during time limit, contractor pays to contractor as agreed in contract.
The benefits in this system are at least following:
- Target doesn't even know that he is targeted, unless he has been following all the bountycontracts what have been made. - Contractor gets to pick the instance who will do the work. - Mercenaryinstances get whole new way to make isk.
Recomended supporting features:
- Statistics from bounty contracts listing executing instances and their contract completion percentages and inflicted damage as isk. - Statistics from bounty contracts listing executing instances and their contract failure percentages and paid collateral as isk. - Statistics from bounty contracts listing contractors and their contract completion percentages and paid rewards. - Statistics from bounty contracts listing contractors and their contract failure percentages and claimed collateral.
Thats about it... constructive comments are always welcome.
------------------------------------------------- Play with the best - die like the rest starwreck.com - support the cause :) |
Grey Stormshadow
Starwreck Industries
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Posted - 2011.05.31 13:47:00 -
[2]
Originally by: Adrie Atticus Edited by: Adrie Atticus on 31/05/2011 13:38:53
Originally by: Grey Stormshadow Thats about it... constructive comments are always welcome.
Involved: Corp1 Corp2 Mercenaries
Corp1 sets a bounty of 10 kills against Corp2 with time limit of one week, reward at 500 million and collateral at 2 billion. Mercenaries accepts the contract, Corp1 tells Corp2 that they should go offline for a week now. Week passes, mercenaries have to pay the collateral, Corp1 and Corp2 share the 2 billion ISK and continue to do their daily routines. Of course both Corp1 and Corp2 are disposable alt-corps.
How to eliminate this?
um... how about not accepting contract like that as it is apparently a scam :) ------------------------------------------------- Play with the best - die like the rest starwreck.com - support the cause :) |
Grey Stormshadow
Starwreck Industries
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Posted - 2011.05.31 14:36:00 -
[3]
Had couple missused contractor words in that one... corrected in original post. ------------------------------------------------- Play with the best - die like the rest starwreck.com - support the cause :) |
Grey Stormshadow
Starwreck Industries
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Posted - 2011.05.31 17:57:00 -
[4]
Perhaps someday you can buy pair of UZIs from AUR shop and pop couple vanity headshots @ your local station. Now that would be some serious bountyhunting. ------------------------------------------------- Play with the best - die like the rest starwreck.com - support the cause :) |
Grey Stormshadow
Starwreck Industries
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Posted - 2011.05.31 18:49:00 -
[5]
Plenty... player could be stationed anywhere, player could be offline, player could be clearly too hard target for contractor.
Bounty hunter has to be able to select his own targets. |
Grey Stormshadow
Starwreck Industries
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Posted - 2011.05.31 19:12:00 -
[6]
Even with online check it still wouldn't work. Target can be some 23,5/7 jita trading alt which never undocks. |
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